<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:dc="https://purl.org/dc/elements/1.1/" xmlns:content="https://purl.org/rss/1.0/modules/content/" xmlns:foaf="https://xmlns.com/foaf/0.1/" xmlns:og="https://ogp.me/ns#" xmlns:rdfs="https://www.w3.org/2000/01/rdf-schema#" xmlns:schema="https://schema.org/" xmlns:sioc="https://rdfs.org/sioc/ns#" xmlns:sioct="https://rdfs.org/sioc/types#" xmlns:skos="https://www.w3.org/2004/02/skos/core#" xmlns:xsd="https://www.w3.org/2001/XMLSchema#" version="2.0" xml:base="https://www.linuxjournal.com/tag/steam">
  <channel>
    <title>Steam</title>
    <link>https://www.linuxjournal.com/tag/steam</link>
    <description/>
    <language>en</language>
    
    <item>
  <title>Game Review: Guard Duty</title>
  <link>https://www.linuxjournal.com/content/game-review-guard-duty</link>
  <description>  &lt;div data-history-node-id="1340620" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/image3.png" width="962" height="721" alt="Guard Duty" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" lang="" about="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Marcel Gagné&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;Guard Duty&lt;/em&gt; from Sick Chicken Studios launches today! You can get it from &lt;a href="https://store.steampowered.com/app/872750/Guard_Duty"&gt;Steam&lt;/a&gt; for $9.99.&lt;/p&gt;

&lt;p&gt;
It's a thousand years ago in the kingdom of Wrinklewood and you are Tondbert,
a dwarf/huma-halfling palace guard. After a night of heavy drinking, most of
which you're happy not to remember, not only do you wake up to discover you
may have been responsible for getting the princess kidnapped by an evil
wizard, but also your clothes and armor are missing, and after you fall from
the tower where your tiny bedroom sits, you get stung by a swarm of angry
wasps, your face is all swelled up, and nobody can understand the mumbles
coming out of your mouth, so you get no respect from anyone—not that you ever
did.
&lt;/p&gt;

&lt;p&gt;
Welcome to &lt;em&gt;Guard Duty&lt;/em&gt; and oddly enough, that's not where the game
starts—a
thousand years ago, I mean. It actually starts out in our future, in 2074 to
be precise, a mostly unremarkable day except for that whole part about the
destruction of the Earth and all.
&lt;/p&gt;

&lt;p&gt;
I've spent several hours now, enjoying the sometimes frustrating new game,
&lt;em&gt;Guard Duty&lt;/em&gt;, from Sick Chicken Studios. Did I say "frustrating"? Because I
meant it, but in a good way. The Sick Chicken people have spent way too many
hours watching &lt;em&gt;Monty Python&lt;/em&gt; and reading Terry Pratchett novels, and it shows.
They also have a thing for golden-age point-and-click games, classic 320x240
resolution pixel art, all combined with comedic and sometimes touching
storytelling.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/image3_2.png" width="650" height="487" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Castle Wrinklewood and the Surrounding Countryside&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
As I said at the beginning of this review, the story starts, strangely enough,
in our future where a demonic monstrosity sets out to bring the end of the
world and the destruction of our planet. Like our hero of ancient times, named
Tondbert, there's another knight of sorts, embarked on a quest to save what is
left of mankind before there's nothing more to save. You get to meet him
later, I'm told, though I'm still trying to get my halfling's ghost to stop
feeling sorry for himself.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/image4_1.png" width="650" height="487" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 2. The Future, Right before the World Ends&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
What makes this particularly interesting is that your actions (or Tondbert's
actions) in the past, will have an effect on what happens in the future, when
you finally get there. How the threads of centuries wind their way into hero
number two's battle is something I have yet to discover, but I'm seriously
looking forward to working with him—once I rescue the princess, that is.
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/game-review-guard-duty" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Thu, 02 May 2019 16:15:00 +0000</pubDate>
    <dc:creator>Marcel Gagné</dc:creator>
    <guid isPermaLink="false">1340620 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Game Review: Mage's Initiation: Reign of the Elements</title>
  <link>https://www.linuxjournal.com/content/game-review-mages-initiation-reign-elements</link>
  <description>  &lt;div data-history-node-id="1340452" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/image1_1.png" width="800" height="499" alt="Mage's Initiation" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" lang="" about="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Marcel Gagné&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;Welcome, young initiate. Do you have what it takes to become a full-fledged
mage?&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
I've been playing a pre-release version of &lt;em&gt;Mage's Initiation: Reign of the
Elements&lt;/em&gt;, a classic role-playing game from Himalaya Studios, done in the
style of Sierra On-Line's classic &lt;em&gt;King's Quest&lt;/em&gt; series. This is only so
surprising given that the people behind this new game worked on creating
those classics and their remakes. &lt;em&gt;Mage's Initiation&lt;/em&gt; is a medieval-style
fantasy game with puzzles, treasures, labyrinthine settings, magic,
spell-casting battles and monsters. &lt;em&gt;Mage's Initiation&lt;/em&gt; began its life as a
Kickstarter where it has been hotly anticipated. If you want to check into
all that, I link to the Kickstarter page at the end, but right now, I
just want to tell you about the game.
&lt;/p&gt;

&lt;p&gt;
In &lt;em&gt;Mage's Initiation&lt;/em&gt;, you play a student mage, taken from your family at
the age of six to a mystical tower in Iginor, a seemingly idyllic land. In
the Mage's Tower, you spend years studying the power of the elements. After
ten years, it's Initiation Day, and you are ready to discover which of the
elements has chosen you as its champion. In my case, I wound up following
the path of water, but you can play (or replay) any of the four classic
elements.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/image2.png" width="650" height="407" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;&lt;em&gt;Figure 1. Initiation Day, Following the Path of Water&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
My young initiate's name is "D'Arc", which is, of course, an interesting
name partly in what it might conceal. You find out that D'Arc dreams of
demons which, he is told, means greatness. He also learns that the road to
greatness is dangerous.
&lt;/p&gt;

&lt;p&gt;
The colorful two-dimensional animation is reminiscent of games I played
more than 20 years ago, and it's wonderful. I was taken in right away.
There are plenty of characters, all with their own personalities, and the
voice acting is varied and excellent. In the first part of the game, you'll
wander the halls of the Mage's tower, taking in details, talking to other
students, collecting various items, and most important, gathering
information about what is to come next. This is, after all, the day of your
initiation, and you will face a number of quite possibly, deadly trials
before the day is out. Ask lots of questions. Pay attention. No detail is
too small.
&lt;/p&gt;

&lt;p&gt;
There are several halls that you access by an element-themed transport
pad with a large gem in the center (pay attention, and don't forget the
combinations). Each hall may be populated with different characters who
will provide you with what you need to continue.
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/game-review-mages-initiation-reign-elements" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Wed, 30 Jan 2019 17:20:57 +0000</pubDate>
    <dc:creator>Marcel Gagné</dc:creator>
    <guid isPermaLink="false">1340452 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Review: Thrones of Britannia</title>
  <link>https://www.linuxjournal.com/content/review-thrones-britannia</link>
  <description>  &lt;div data-history-node-id="1340077" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/image3-small.png" width="800" height="450" alt="Total War: Thrones of Britannia Screenshot" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" lang="" about="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Marcel Gagné&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;A look at the recent game from the &lt;em&gt;Total War&lt;/em&gt; series on the Linux desktop thanks to Steam and Feral Interactive.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
Back in 878 CE (or AD, if you prefer), the British Isles and England were far
more exciting than what we see there today, especially if you are into
historical dramas with lots of kings and knights in armor fighting for God
and glory. Throw in Vikings launching an attack on the adolescent England,
the retreat of its king who then gathers support from the provinces for a
decisive counter-offensive against the horned warriors, and it makes for
pretty cool story telling. Even if it is all true.
&lt;/p&gt;

&lt;p&gt;
In January of that year, Vikings did attack at Chippenham, which is a little
Northeast of Bath and Bristol. Alfred the Great, King of the Anglo-Saxons,
was caught by surprise and retreated only to gather reinforcements from the
counties of Somerset, Wiltshire and Hampshire. In May, Alfred's combined
forces met King Guthrum's army in Edington in Wiltshire, formerly known as
Ethandun. To make a long story short, the Brits won, the Vikings lost, and
the rest as they say, is history.
&lt;/p&gt;

&lt;p&gt;
The cool thing about fiction, and video games for that matter, is that you
can take a decisive period in history such as this and re-imagine it by asking
what would have happened if the Vikings had won. Or maybe some lord from one
of the counties would have seen this as a good opportunity to get rid of
Alfred, make some backroom deals with other counties and districts, and maybe
even the Vikings, and you'd have a very different England today.
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;Total War Saga: Thrones of Britannia&lt;/em&gt; by Creative Assembly and SEGA, along
with Feral Interactive (who brings us the Linux version of the game), asks us
to envision these types of scenarios and rewrite history. &lt;em&gt;Thrones of
Britannia&lt;/em&gt; is a turns-based strategy game, with real-time elements, that asks
you to join one of several factions (the British, the Welsh or even the
Vikings) from which to build your empire (Figure 1). Each faction comes
with its own regional strengths, goals, features and troops. No faction
gives you a definitive advantage over the other, so take the time to read up
on each and see what feels right to you. So far, I've played the Welsh and
Gaelic kingdoms.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/12530f1-small.png" width="650" height="366" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Choose your faction.&lt;/em&gt;
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/review-thrones-britannia" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Fri, 10 Aug 2018 14:59:34 +0000</pubDate>
    <dc:creator>Marcel Gagné</dc:creator>
    <guid isPermaLink="false">1340077 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Crossing Platforms: a Talk with the Developers Building Games for Linux</title>
  <link>https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux</link>
  <description>  &lt;div data-history-node-id="1340070" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/12523f2-small.png" width="800" height="450" alt="""" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/kg-orphanides" lang="" about="https://www.linuxjournal.com/users/kg-orphanides" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;K.G. Orphanides&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;Games for Linux are booming like never before. The revolution comes
courtesy of cross-platform dev tools, passionate programmers and community
support.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
In the last five years, the number of mainstream games released for Linux has
increased dramatically, with thousands of titles now available. These range
from major AAA releases, such as &lt;em&gt;Civilization VI&lt;/em&gt; and &lt;em&gt;Deus Ex:
Mankind Divided&lt;/em&gt;,
to breakout indie hits like &lt;em&gt;Night in the Woods&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
For this article, I spoke to different developers and publishers to discover the shape of the Linux
games market and find out what's driving its prodigious growth.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/NITW.png" width="650" height="348" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Multi-award-winning comedy adventure game &lt;em&gt;Night in the
Woods&lt;/em&gt; is one
of many games simultaneously released on Linux, macOS and Windows, thanks to
development tools that can build for all three platforms.&lt;/em&gt;
&lt;/p&gt;

&lt;h3&gt;
Why Develop Games for Linux?&lt;/h3&gt;

&lt;p&gt;
Support for Linux has boomed with the introduction of cross-platform
development tools that make it comparatively easy to release titles on
multiple operating systems. Perhaps more important, almost all the
developers I spoke to personally support the Open Source movement, even if
their games are proprietary.
&lt;/p&gt;

&lt;p&gt;
For Zack Johnson, creative director of &lt;a href="https://asymmetric.net/games.html"&gt;asymmetric&lt;/a&gt;'s stick-figure comedy RPG,
&lt;em&gt;West of Loathing&lt;/em&gt;, the game's origins as a spin-off from popular browser game
&lt;em&gt;Kingdom of Loathing&lt;/em&gt; played a significant role.
&lt;/p&gt;

&lt;p&gt;
"There was a vocal contingent of original &lt;em&gt;Kingdom of Loathing&lt;/em&gt; players who
urged us to [release a Linux version]", he said. "We knew we'd be able to get
information and support from them during development, so it seemed like a
worthwhile thing to do."
&lt;/p&gt;

&lt;p&gt;
His experiences making an online game also helped form that decision: "My
first game project was built on the LAMP stack, so I wouldn't have a career
without open-source software. And just in general, it's hard to understate
its importance to the fundamental underpinnings of the internet."
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/12523f2-small.png" width="650" height="366" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 2. New Britannia, the online world created for Portalarium's &lt;em&gt;Shroud of
the Avatar&lt;/em&gt;, has been accessible to Linux users since its early pre-Alpha
releases.&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
At &lt;a href="https://www.shroudoftheavatar.com/?page_id=68618"&gt;Portalarium&lt;/a&gt;, the company behind Richard "Lord British" Garriott's latest
fantasy RPG epic, &lt;em&gt;Shroud of the Avatar&lt;/em&gt;, tech director Chris Spears says the
drive to support Linux came from within:
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Wed, 08 Aug 2018 21:52:14 +0000</pubDate>
    <dc:creator>K.G. Orphanides</dc:creator>
    <guid isPermaLink="false">1340070 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Full SteamOS Ahead!</title>
  <link>https://www.linuxjournal.com/content/full-steamos-ahead</link>
  <description>  &lt;div data-history-node-id="1284867" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/11626steamf1.jpg" width="550" height="374" alt="" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/shawn-powers" lang="" about="https://www.linuxjournal.com/users/shawn-powers" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Shawn Powers&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;
Although its timetable may not always be ideal, Valve has come through for
Linux users lately. Not only has it released a native Linux version
of Steam (with many native games!), it also has expanded its Linux
support as the basis for its standalone SteamBox. The first step toward
a Steam-powered console is the operating system. Thankfully for nerds
like me, Valve released its operating system (SteamOS) to the public.
&lt;/p&gt;

&lt;p&gt;
SteamOS is in beta testing right now, and unfortunately at the time of
this writing, it supports only NVIDIA graphics cards. That limits who
can test the OS, but releasing the operating system at all is extremely
exciting! Geeks have been creating their own XBMC boxes for years, and
now we'll be able to create our own gaming consoles too.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/files/linuxjournal.com/ufiles/imagecache/large-550px-centered/u1002061/11626steamf1.jpg" alt="" title="" class="imagecache-large-550px-centered" /&gt;&lt;p&gt;
(Image from &lt;a href="https://www.steampowered.com"&gt;https://www.steampowered.com&lt;/a&gt;)
&lt;/p&gt;
&lt;p&gt;
If you haven't tried SteamOS yet, and if you have an NVIDIA graphics card,
I urge you to go try it out (&lt;a href="https://store.steampowered.com/steamos/buildyourown"&gt;https://store.steampowered.com/steamos/buildyourown&lt;/a&gt;). Will the SteamBox finally bridge the gap
between PC gaming and console gaming? Will its open-source roots help
SteamOS become the dominant living room device? It's been a number of
years, but Valve definitely has invested into the Linux community. Now
if you'll excuse me, I need to go shoot some zombies.
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/full-steamos-ahead" hreflang="und"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Thu, 13 Feb 2014 19:12:12 +0000</pubDate>
    <dc:creator>Shawn Powers</dc:creator>
    <guid isPermaLink="false">1284867 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Valve—It Really Does Love Linux</title>
  <link>https://www.linuxjournal.com/content/valve%E2%80%94it-really-does-love-linux</link>
  <description>  &lt;div data-history-node-id="1198535" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/11577gamef1.jpg" width="433" height="480" alt="" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/shawn-powers" lang="" about="https://www.linuxjournal.com/users/shawn-powers" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Shawn Powers&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;
I've teased about Steam, speculated about Steam and even bragged about
Steam finally coming to Linux. Heck, check out the screenshot for just a partial
list of games already running natively under our beloved OS. Little
did I know that the folks at Valve not only planned to support Linux,
but they're also putting a big part of their future behind it as well!
&lt;/p&gt;

&lt;p&gt;
Valve recently announced &lt;a href="https://store.steampowered.com/livingroom/SteamOS"&gt;SteamOS&lt;/a&gt;, which
is a Linux-based operating system designed from the ground
up to play games. Steam games. The operating system will be
free, and it also will be the OS running on Valve's next big thing,
&lt;a href="https://store.steampowered.com/livingroom/SteamMachines"&gt;SteamMachines&lt;/a&gt;.
Although the hardware won't be available until sometime in 2014, the OS
should be out before then.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/files/linuxjournal.com/ufiles/imagecache/large-550px-centered/u1002061/11577gamef1.jpg" alt="" title="" class="imagecache-large-550px-centered" /&gt;&lt;p&gt;
Will Valve be the company to bridge the gap between computer gaming
and console gaming? Will PC games translate to a television screen
smoothly? Will the SteamOS's "game streaming" technology effectively
bring the entire Steam library to Linux? I've learned enough not to
make any predictions, but I can tell you it's an exciting prospect,
and it's even more exciting because it's all running on Linux!
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/valve%E2%80%94it-really-does-love-linux" hreflang="und"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Wed, 20 Nov 2013 21:53:04 +0000</pubDate>
    <dc:creator>Shawn Powers</dc:creator>
    <guid isPermaLink="false">1198535 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>It's Getting Steamy in Here!</title>
  <link>https://www.linuxjournal.com/content/its-getting-steamy-here</link>
  <description>  &lt;div data-history-node-id="1084349" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/11423steamf1.png" width="402" height="154" alt="" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/shawn-powers" lang="" about="https://www.linuxjournal.com/users/shawn-powers" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Shawn Powers&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;
After months of me promising Steam would be coming to Linux, it's finally here. The early verdict: it's pretty great! The
installer is a simple pre-packaged .deb file for Ubuntu (or Xubuntu
in my case), and the user portion of the install looks very much like
Windows or Macintosh. In my limited testing, I've found
the Steam beta to be at least as stable as Desura. I also was impressed
with the large number of my Steam games that have Linux versions ready
to download and play. 
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/files/linuxjournal.com/ufiles/imagecache/large-550px-centered/u1002061/11423steamf1.png" alt="Steam installation" title="" class="imagecache-large-550px-centered" /&gt;&lt;p&gt;
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/files/linuxjournal.com/ufiles/imagecache/large-550px-centered/u1002061/11423steamf2.jpg" alt="Steam screenshot" title="" class="imagecache-large-550px-centered" /&gt;&lt;p&gt;
&lt;/p&gt;

&lt;p&gt;
If you were under the impression that Steam was going to be the next
Duke Nukem Forever, I'm happy to say that you (and I) were wrong. Steam has finally come to Linux, which has the potential to change the way Linux
users play games. It also means fewer reboots into Windows just to shoot
a few zombies! Check it out at &lt;a href="https://www.steamforlinux.com"&gt;www.steamforlinux.com&lt;/a&gt;.
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/its-getting-steamy-here" hreflang="und"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Tue, 26 Feb 2013 16:57:36 +0000</pubDate>
    <dc:creator>Shawn Powers</dc:creator>
    <guid isPermaLink="false">1084349 at https://www.linuxjournal.com</guid>
    </item>

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