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    <title>Valve</title>
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  <title>Crossing Platforms: a Talk with the Developers Building Games for Linux</title>
  <link>https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux</link>
  <description>  &lt;div data-history-node-id="1340070" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/12523f2-small.png" width="800" height="450" alt="""" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/kg-orphanides" lang="" about="https://www.linuxjournal.com/users/kg-orphanides" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;K.G. Orphanides&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;Games for Linux are booming like never before. The revolution comes
courtesy of cross-platform dev tools, passionate programmers and community
support.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
In the last five years, the number of mainstream games released for Linux has
increased dramatically, with thousands of titles now available. These range
from major AAA releases, such as &lt;em&gt;Civilization VI&lt;/em&gt; and &lt;em&gt;Deus Ex:
Mankind Divided&lt;/em&gt;,
to breakout indie hits like &lt;em&gt;Night in the Woods&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
For this article, I spoke to different developers and publishers to discover the shape of the Linux
games market and find out what's driving its prodigious growth.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/NITW.png" width="650" height="348" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Multi-award-winning comedy adventure game &lt;em&gt;Night in the
Woods&lt;/em&gt; is one
of many games simultaneously released on Linux, macOS and Windows, thanks to
development tools that can build for all three platforms.&lt;/em&gt;
&lt;/p&gt;

&lt;h3&gt;
Why Develop Games for Linux?&lt;/h3&gt;

&lt;p&gt;
Support for Linux has boomed with the introduction of cross-platform
development tools that make it comparatively easy to release titles on
multiple operating systems. Perhaps more important, almost all the
developers I spoke to personally support the Open Source movement, even if
their games are proprietary.
&lt;/p&gt;

&lt;p&gt;
For Zack Johnson, creative director of &lt;a href="https://asymmetric.net/games.html"&gt;asymmetric&lt;/a&gt;'s stick-figure comedy RPG,
&lt;em&gt;West of Loathing&lt;/em&gt;, the game's origins as a spin-off from popular browser game
&lt;em&gt;Kingdom of Loathing&lt;/em&gt; played a significant role.
&lt;/p&gt;

&lt;p&gt;
"There was a vocal contingent of original &lt;em&gt;Kingdom of Loathing&lt;/em&gt; players who
urged us to [release a Linux version]", he said. "We knew we'd be able to get
information and support from them during development, so it seemed like a
worthwhile thing to do."
&lt;/p&gt;

&lt;p&gt;
His experiences making an online game also helped form that decision: "My
first game project was built on the LAMP stack, so I wouldn't have a career
without open-source software. And just in general, it's hard to understate
its importance to the fundamental underpinnings of the internet."
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/12523f2-small.png" width="650" height="366" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 2. New Britannia, the online world created for Portalarium's &lt;em&gt;Shroud of
the Avatar&lt;/em&gt;, has been accessible to Linux users since its early pre-Alpha
releases.&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
At &lt;a href="https://www.shroudoftheavatar.com/?page_id=68618"&gt;Portalarium&lt;/a&gt;, the company behind Richard "Lord British" Garriott's latest
fantasy RPG epic, &lt;em&gt;Shroud of the Avatar&lt;/em&gt;, tech director Chris Spears says the
drive to support Linux came from within:
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Wed, 08 Aug 2018 21:52:14 +0000</pubDate>
    <dc:creator>K.G. Orphanides</dc:creator>
    <guid isPermaLink="false">1340070 at https://www.linuxjournal.com</guid>
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