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    <title>Feral Interactive</title>
    <link>https://www.linuxjournal.com/tag/feral-interactive</link>
    <description/>
    <language>en</language>
    
    <item>
  <title>Review: Thrones of Britannia</title>
  <link>https://www.linuxjournal.com/content/review-thrones-britannia</link>
  <description>  &lt;div data-history-node-id="1340077" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/image3-small.png" width="800" height="450" alt="Total War: Thrones of Britannia Screenshot" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" lang="" about="https://www.linuxjournal.com/users/marcel-gagn%C3%A9" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;Marcel Gagné&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;A look at the recent game from the &lt;em&gt;Total War&lt;/em&gt; series on the Linux desktop thanks to Steam and Feral Interactive.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
Back in 878 CE (or AD, if you prefer), the British Isles and England were far
more exciting than what we see there today, especially if you are into
historical dramas with lots of kings and knights in armor fighting for God
and glory. Throw in Vikings launching an attack on the adolescent England,
the retreat of its king who then gathers support from the provinces for a
decisive counter-offensive against the horned warriors, and it makes for
pretty cool story telling. Even if it is all true.
&lt;/p&gt;

&lt;p&gt;
In January of that year, Vikings did attack at Chippenham, which is a little
Northeast of Bath and Bristol. Alfred the Great, King of the Anglo-Saxons,
was caught by surprise and retreated only to gather reinforcements from the
counties of Somerset, Wiltshire and Hampshire. In May, Alfred's combined
forces met King Guthrum's army in Edington in Wiltshire, formerly known as
Ethandun. To make a long story short, the Brits won, the Vikings lost, and
the rest as they say, is history.
&lt;/p&gt;

&lt;p&gt;
The cool thing about fiction, and video games for that matter, is that you
can take a decisive period in history such as this and re-imagine it by asking
what would have happened if the Vikings had won. Or maybe some lord from one
of the counties would have seen this as a good opportunity to get rid of
Alfred, make some backroom deals with other counties and districts, and maybe
even the Vikings, and you'd have a very different England today.
&lt;/p&gt;

&lt;p&gt;
&lt;em&gt;Total War Saga: Thrones of Britannia&lt;/em&gt; by Creative Assembly and SEGA, along
with Feral Interactive (who brings us the Linux version of the game), asks us
to envision these types of scenarios and rewrite history. &lt;em&gt;Thrones of
Britannia&lt;/em&gt; is a turns-based strategy game, with real-time elements, that asks
you to join one of several factions (the British, the Welsh or even the
Vikings) from which to build your empire (Figure 1). Each faction comes
with its own regional strengths, goals, features and troops. No faction
gives you a definitive advantage over the other, so take the time to read up
on each and see what feels right to you. So far, I've played the Welsh and
Gaelic kingdoms.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/12530f1-small.png" width="650" height="366" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Choose your faction.&lt;/em&gt;
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/review-thrones-britannia" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Fri, 10 Aug 2018 14:59:34 +0000</pubDate>
    <dc:creator>Marcel Gagné</dc:creator>
    <guid isPermaLink="false">1340077 at https://www.linuxjournal.com</guid>
    </item>
<item>
  <title>Crossing Platforms: a Talk with the Developers Building Games for Linux</title>
  <link>https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux</link>
  <description>  &lt;div data-history-node-id="1340070" class="layout layout--onecol"&gt;
    &lt;div class="layout__region layout__region--content"&gt;
      
            &lt;div class="field field--name-field-node-image field--type-image field--label-hidden field--item"&gt;  &lt;img src="https://www.linuxjournal.com/sites/default/files/nodeimage/story/12523f2-small.png" width="800" height="450" alt="""" typeof="foaf:Image" class="img-responsive" /&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-author field--type-ds field--label-hidden field--item"&gt;by &lt;a title="View user profile." href="https://www.linuxjournal.com/users/kg-orphanides" lang="" about="https://www.linuxjournal.com/users/kg-orphanides" typeof="schema:Person" property="schema:name" datatype="" xml:lang=""&gt;K.G. Orphanides&lt;/a&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-body field--type-text-with-summary field--label-hidden field--item"&gt;&lt;p&gt;&lt;em&gt;Games for Linux are booming like never before. The revolution comes
courtesy of cross-platform dev tools, passionate programmers and community
support.&lt;/em&gt;&lt;/p&gt;

&lt;p&gt;
In the last five years, the number of mainstream games released for Linux has
increased dramatically, with thousands of titles now available. These range
from major AAA releases, such as &lt;em&gt;Civilization VI&lt;/em&gt; and &lt;em&gt;Deus Ex:
Mankind Divided&lt;/em&gt;,
to breakout indie hits like &lt;em&gt;Night in the Woods&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
For this article, I spoke to different developers and publishers to discover the shape of the Linux
games market and find out what's driving its prodigious growth.
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/NITW.png" width="650" height="348" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 1. Multi-award-winning comedy adventure game &lt;em&gt;Night in the
Woods&lt;/em&gt; is one
of many games simultaneously released on Linux, macOS and Windows, thanks to
development tools that can build for all three platforms.&lt;/em&gt;
&lt;/p&gt;

&lt;h3&gt;
Why Develop Games for Linux?&lt;/h3&gt;

&lt;p&gt;
Support for Linux has boomed with the introduction of cross-platform
development tools that make it comparatively easy to release titles on
multiple operating systems. Perhaps more important, almost all the
developers I spoke to personally support the Open Source movement, even if
their games are proprietary.
&lt;/p&gt;

&lt;p&gt;
For Zack Johnson, creative director of &lt;a href="http://asymmetric.net/games.html"&gt;asymmetric&lt;/a&gt;'s stick-figure comedy RPG,
&lt;em&gt;West of Loathing&lt;/em&gt;, the game's origins as a spin-off from popular browser game
&lt;em&gt;Kingdom of Loathing&lt;/em&gt; played a significant role.
&lt;/p&gt;

&lt;p&gt;
"There was a vocal contingent of original &lt;em&gt;Kingdom of Loathing&lt;/em&gt; players who
urged us to [release a Linux version]", he said. "We knew we'd be able to get
information and support from them during development, so it seemed like a
worthwhile thing to do."
&lt;/p&gt;

&lt;p&gt;
His experiences making an online game also helped form that decision: "My
first game project was built on the LAMP stack, so I wouldn't have a career
without open-source software. And just in general, it's hard to understate
its importance to the fundamental underpinnings of the internet."
&lt;/p&gt;

&lt;img src="https://www.linuxjournal.com/sites/default/files/styles/max_650x650/public/u%5Buid%5D/12523f2-small.png" width="650" height="366" alt="""" class="image-max_650x650" /&gt;&lt;p&gt;
&lt;em&gt;Figure 2. New Britannia, the online world created for Portalarium's &lt;em&gt;Shroud of
the Avatar&lt;/em&gt;, has been accessible to Linux users since its early pre-Alpha
releases.&lt;/em&gt;
&lt;/p&gt;

&lt;p&gt;
At &lt;a href="https://www.shroudoftheavatar.com/?page_id=68618"&gt;Portalarium&lt;/a&gt;, the company behind Richard "Lord British" Garriott's latest
fantasy RPG epic, &lt;em&gt;Shroud of the Avatar&lt;/em&gt;, tech director Chris Spears says the
drive to support Linux came from within:
&lt;/p&gt;&lt;/div&gt;
      
            &lt;div class="field field--name-node-link field--type-ds field--label-hidden field--item"&gt;  &lt;a href="https://www.linuxjournal.com/content/crossing-platforms-talk-developers-building-games-linux" hreflang="en"&gt;Go to Full Article&lt;/a&gt;
&lt;/div&gt;
      
    &lt;/div&gt;
  &lt;/div&gt;

</description>
  <pubDate>Wed, 08 Aug 2018 21:52:14 +0000</pubDate>
    <dc:creator>K.G. Orphanides</dc:creator>
    <guid isPermaLink="false">1340070 at https://www.linuxjournal.com</guid>
    </item>

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