What is interactive fiction?
It all started in 1975 with a man named Will Crowther who wanted to create something for his daughters that tied together two of his loves: role playing games and cave exploration. The result was a game called "Adventure" (also sometimes called "Colossal Cave"). He wrote the game on the mainframe he used at work and while his daughters loved it, others who discovered the game did to, and they shared it far and wide. Stanford student Don Woods discovered the program on one of the university computers in 1976 and with Crowther's permission extended the Fortran original, adding more rooms and treasure. This expanded version was later ported to C and from there to countless platforms and languages. You can still download various versions of it today.